User Datagram Protocol - translation to English
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User Datagram Protocol - translation to English

PRINCIPAL PROTOCOL USED FOR TRANSMISSION OF DATAGRAMS ACROSS AN IP NETWORK
User datagram protocol; UDP/IP; Unreliable Datagram Protocol; UDP packet; Service port; Service ports; IPv6 pseudo header; IPv4 pseudo header; Universal Datagram Protocol; UDP protocol

User Datagram Protocol         
gebruiker van datagram (bij verzenden v. gegevenspakketten is dit een op zichzelf staand gegevenspakket, dat onafhankelijk is van andere gegevenspakketten) protocol (reeks regels om gegevens tussen twee systemen uit te wisselen), waarbij geen communicatie tussen verzender en ontvanger
login name         
PERSON WHO USES A COMPUTER OR NETWORK SERVICE
Screen name (computing); User name; Username; Computer user; Account (computing); UserName; User Name; User-name; User-Name; Normal user; Screenname; User name policy; Internet pseudonym; User area; Computer logon; Computer users; My account; Screenames; Aol screen names; AOL screen names; Usernames; User Account; User Accounts; User accounts; User preferences; Changing Username; User names; Switching usernames; Switching user names; User account; User (system); Software users; Changing username; Login name; In-game name; Account name; Warmware
aansluit naam, naam of bijnaam waarmee een gebruiker zich identificeerd bij het aansluiten op het internet of het binnengaan van een ander systeem
network protocol         
  • Figure 2. The TCP/IP model or Internet layering scheme and its relation to some common protocols.
  • Figure 3. Message flows using a protocol suite. Black loops show the actual messaging loops, red loops are the effective communication between layers enabled by the lower layers.
  • Figure 5: Protocol and software layering. The software modules implementing the protocols are represented by cubes. The information flow between the modules is represented by arrows. The (top two horizontal) red arrows are virtual. The blue lines mark the layer boundaries.
SYSTEM FOR EXCHANGING MESSAGES BETWEEN COMPUTING SYSTEMS
Network protocol design principles; Data transmission protocol; Networking protocol; Protocol (computing); Protocol (computer science); Protocol (communication); Protocol (communications); Network protocols; Communication protocols; Communications protocols; Internetwork protocol; Protocol (networks); Protocol (network); Networking protocols; Protocols (computing); Protocol set; Data communication protocol; Protocol testing; Network Protocols; Binary protocol; Protocol (computer); Protocol versioning; Computer protocol; Protocol layer; Network protocol; Protocol design; Internetworking Protocol; Text-based protocol; Plain text protocol; Web protocol; Communications protocol; Universal protocols; Telecommunication protocol; Telecommunications protocol; Transmission protocol; History of communication protocols; Binary protocols; Wire image (networking)
netwerk protocol, methode van communicatie tussen computers op een lokaal netwerk

Definition

User Datagram Protocol
<protocol> (UDP) Internet standard network layer, transport layer and session layer protocols which provide simple but unreliable datagram services. UDP is defined in STD 6, RFC 768. It adds a checksum and additional process-to-process addressing information [to what?]. UDP is a connectionless protocol which, like TCP, is layered on top of IP. UDP neither guarantees delivery nor does it require a connection. As a result it is lightweight and efficient, but all error processing and retransmission must be taken care of by the application program. Unix manual page: udp(4). [Postel, Jon, User Datagram Protocol, RFC 768, Network Information Center, SRI International, Menlo Park, Calif., August 1980]. (1998-02-11)

Wikipedia

User Datagram Protocol

In computer networking, the User Datagram Protocol (UDP) is one of the core communication protocols of the Internet protocol suite used to send messages (transported as datagrams in packets) to other hosts on an Internet Protocol (IP) network. Within an IP network, UDP does not require prior communication to set up communication channels or data paths.

UDP uses a simple connectionless communication model with a minimum of protocol mechanisms. UDP provides checksums for data integrity, and port numbers for addressing different functions at the source and destination of the datagram. It has no handshaking dialogues, and thus exposes the user's program to any unreliability of the underlying network; there is no guarantee of delivery, ordering, or duplicate protection. If error-correction facilities are needed at the network interface level, an application may instead use Transmission Control Protocol (TCP) or Stream Control Transmission Protocol (SCTP) which are designed for this purpose.

UDP is suitable for purposes where error checking and correction are either not necessary or are performed in the application; UDP avoids the overhead of such processing in the protocol stack. Time-sensitive applications often use UDP because dropping packets is preferable to waiting for packets delayed due to retransmission, which may not be an option in a real-time system.

The protocol was designed by David P. Reed in 1980 and formally defined in RFC 768.